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V-Ray for Nuke

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v 3.3.01 Nyheter - nyeste oppdatering

Nuke v10 kompatibel
Added V-Ray tools to nuke installation; ply2vrmesh, vrimg2exr, img2tiledexr, imapviewer, vraydr_check, lens_analyzer, filter_generator, vrmesh_viewer

Added Export Falloff parameter for Nuke's Spot light

V-Ray Translator node

V-Ray Scene node

Variance-based Adaptive Sampling

Support for VR cameras, physical cameras, sun and sky etc.

Video - Nyheter i 3.3

OBS!

Pakketilbud sammen med VRay for Max eller Maya  - prisinfo

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V-Ray for NUKE features

Rendering
Multithreaded CPU rendering
Highly optimized, adaptive ray tracing
Precise path traced global illumination

Render elements
36 beauty, matte, and utility render elements

Geometry
NUKE ReadGeo – Alembic, FBX, & OBJ
V-Ray proxy objects – Alembic & vrmesh
V-Ray scene files – vrscene

Lights
HDR image-based environment lights
Rectangular & spherical area lights
Mesh lights
Photometric IES lights
Ambient light
NUKE lights – Light, Direct, Point, and Spot nodes

Cameras
NUKE projection cameras – Project3D node
Depth of field
3d motion blur
Spherical, cylindrical, cube & fish eye camera types

Materials
Physically-based materials
Multi-layered materials
Subsurface scattering & skin material
Car paint material
Material overrides
NUKE shaders – Diffuse, Emission, Displacement, UVTILE

Textures
Memory efficient tiled EXR and TX files
Displacement & subdivision
Dirt & occlusion
Fresnel
Ptex
Utility & override textures

System requirements
64-bit NUKE / NUKEX 9, 8, 7
 
Supported operating systems

64-bit Windows 8, 7
64-bit Red Hat® Enterprise Linux® 6 WS or newer
64-bit CentOS 6 or newer

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prisinfo

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