Home    Siste Nytt    Produkter    Kontakt    English

FurryBall

horizontal rule

 

horizontal rule

horizontal rule

Demoreel

horizontal rule

Features 4.8

bullet

GPU rendering -  NVIDIA

bullet

GPU rendering -  AMD / ATI / Intel (no raytrace - ONLY biased)

bullet

Asynchronous progressive rendering

bullet

Full Multi-GPU support - unlimited number of cards 

bullet

DirectX 11 support, CUDA OptiX 

bullet

Direct real-time rendering in viewport

bullet

Direct rendering to render view, filee, including render region

bullet

Biased and Unbiased rendering 

bullet

Gamma correction

bullet

Feature selector (Ray tracing x Rasterization) for each effect separately NEW

bullet

Shadow terminate fix  - NEW

 

bullet

Multisampling, jitter and multipass multisampling

bullet

Tile rendering - unlimited output resolution

bullet

Depth of field with bokeh effect (Postprocess)

bullet

Multipass (raytrace) Depth of Field - Real camera behave  - NEW

bullet

Motion blur 

bullet

Ambient occlusion and color bleeding

bullet

object sets, matte rendering 

bullet

Environment fog, postprocess glow 

bullet

Max ray intensity parameter

Physically-based full global illumination
(Nvidia Only)

bullet

Image based lighting - HDR support

bullet

Physically based lights

bullet

Unlimited light bounces

bullet

Raytraced refraction and reflections

bullet

Brute force pathtracing

Standalone version 

bullet

Export your scene with animation to file sequence (Maya and Max only)

bullet

Rendering WITHOUT 3DS Max or Maya (faster, less system memory)

Network rendering  

bullet

Render remotely over network on GPU render server (Maya and Max only)

bullet

Realtime Renderfarm 

bullet

NUKE realtime rendering (later in 3DS Max) 

bullet

From FurryBall to NUKE in realtime

bullet

Automatic NUKE script builder

bullet

Realtime refresh

Maya Fluids and Particles (Maya only)

bullet

Full support for Fluids and Particles (Rasterize)

 

Full 3D Stereo support (no Cinema 4D)

bullet

Real-time preview in ANAGLYPH, SIDE BY SIDE, INTERLACED

bullet

Advanved 3D stereo tweaking utility (visualization of disparity, problematic disparity)

bullet

Render 3D Stereo in one EXR

Hair and Fur (Maya only)

bullet

Furyball Fur - fast, generated directly on GPU

bullet

Fur textures, alpha, control maps, specular reflection

bullet

Vegetation shading option (normal map, translucency) 

bullet

Furyball Fur can be connected to Maya dynamic hair 

Lighting and Shading

bullet

HDRI texture lighting - 3 methods  - NEW

bullet

Spot, point, ambient, directional and area lights supported

bullet

Filtered shadows, variable penumbra (light size)

bullet

Raytraced and depth map shadows 

bullet

Indirect lighting - raytraced 

bullet

Indirect lighting - rasterization

bullet

Object can be used as light source

bullet

Color bleeding

bullet

Image based lighting, HDR support 

bullet

Deep and Fourier shadow maps for fur

bullet

Fourier shadows for fluids and particles

bullet

Mesh light emitting, Environment light

bullet

Light sets 

Geometry

bullet

Polygon meshes

bullet

Subdivision and displacement

bullet

FurryBall hairs (Maya Only)

bullet

3DS Max hair (partially supported - geometry) 

bullet

Maya Fluids (Maya Only)

bullet

Maya nParticles (Maya Only)

bullet

Instances (very optimized and fast)

Materials

bullet

Layered material (up to 4 layers with alpha masks)  - NEW 

bullet

Raytraced SSS with texture blending into object  - NEW

bullet

Advanced FurryBall material (anisotropic) 

bullet

Basic support for some Mental Ray, Arnold, V-Ray mat. (Maya only) NEW

bullet

Basic Cinema 4D material support

bullet

Maya lambert, blinn, phong, phong E, anisotropic, Ramp

bullet

Raytraced refractions, reflections 

bullet

Transparency exit color  - NEW

bullet

Carpaint material with 2 specular and flakes

bullet

Displacement, Bump, Normal maps

bullet

Subsurface scattering and translucency

bullet

Alpha (cutout) opacity

bullet

Edge fresnel effect

bullet

Toon shader (Maya only)

bullet

Supports for layered textures and procedural 2d Maya textures

bullet

Image sequence textures

bullet

High resolution textures like CPU renders 

Special FurryBall SSS with blending texture into object 

 Textures

bullet

Unlimited number of textures - up to 8K per texture

bullet

Substance procedural texture 

bullet

Layered textures

bullet

Support procedural textures in Maya and 3DS Max

Output

bullet

Multipass renering output

bullet

Including Depth, AO, color bleeding, reflection, normals, wireframe, diffuse, reflection, shadow and many more

bullet

Shadow catcher material per object NEW

bullet

Float, 32bit, 16bit, 8bit

bullet

HDR, EXR, PNG, TIFF, DDS, BMP, JPG

bullet

Multi-Layer EXR (Multiple channel in single file)

bullet

UNLIMITED Output resolution 


 

horizontal rule

 

 

Home    Siste Nytt    Produkter    Kontakt    English